#pragma once

#include "ServerSession.h"

class QueryResult;


class WorldServerSession : public ServerSession
{
public:
	WorldServerSession();
	~WorldServerSession();

	eSERVER_TYPE		GetServerType() { return WORLD_SERVER;	}

	VOID				OnConnect( BOOL bSuccess, DWORD dwSessionIndex );
	VOID				OnRecv( BYTE * pMsg, WORD wSize );
};
